Sustainable game development requires revenue. We've designed our monetization carefully so that paying players are never more powerful than free players. Here's exactly how it works:

What we sell

Cosmetic skins, unit color schemes, and portrait frames. Quality-of-life conveniences like additional save slots or UI themes. These are optional expressions — they add nothing to combat effectiveness.

⚠️ What we allow with care

Time-saving boosts that accelerate progression slightly — but never gate content. A free player spending more time reaches the same place as a paying player spending money.

🚫 What we will never sell

Pay-to-win mechanics. Exclusive units or abilities only available through purchase. Loot boxes with randomized combat advantages. Anything that lets a paying player dominate a free player purely through spending.

The bottom line

If you enjoy our games, buying cosmetics is a way to support the team and express yourself. If you never spend a single euro, you still have access to the complete, competitive experience. We earn your support — we don't extract it.

We believe this is the only ethical way to run a free-to-play game, and we commit to maintaining this standard for the life of our titles.

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